srijeda, 22. veljače 2012.

PES 2012-Tip: Long Shots

In this part of our goal shot tips, we explain in detail how to successfully execute long shots.
Long shots are an excellent method if the opponent does not let you enter their penalty area. In this case, a powerful goal shot from a distance can be just the right thing to end a wearing defence fight with one play.
When you have taken the lead, the opponent has to act and loosen their defence in order to play forward better.
The long shot is a must in every PES player’s repertoire, making their attacks stay unpredictable.
Which players are suitable for long shots?
Nearly any player with good shot power and stats is suited for this job, but usually midfielders are the perfect candidates as designated long shot specialists in your team.

They are often automatically in promising shot positions on the field if the play forward has got stuck around the opponent’s penalty box.
A low pass from the wings to one of the advancing midfield players often creates a good starting point for an unexpected strong shot.
Take a short look at you formation menu before the start of the match to see which of your midfield players are best suited. Shot power and accuracy are of prime importance, although these stats do not have to be at a striker level.

Player stats influence your accuracy
A player with a shot power of 80 points (the more, the better) and an accuracy of more than 70 points would be a good choice. Some midfielders even have the “Long Shot” Special Ability that raises their chance to precisely shoot from a distance.
Heed these simple rules for executing long shots:
1) Shots from distances of more than 35 meters are not recommended, unless the opponent keeper is leaving his goal. Distances of around 30 meters are no problem for experienced players, but they should take a short run-up before shooting.
2) If you would like to shoot while sprinting, you can use the feature “Greater Distance Between Ball Touches” (additionally press the “Special Moves” button – i.e. R2 or RT – while sprinting and steer slightly diagonally to your running direction) to make room for a run-up.
3) Depending on the distance, the shot power gauge should be charged to at least a third, but not exceed two thirds. It is important not to shoot to low, since the ball slows down with every ground contact, making it easier to intercept.
4) A pass or a low feed to the advancing player makes it easy to receive the pass. If possible, the ball should be directed towards the shot-taker:


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